Carenthia
Carenthia is a sleek, sly and deceptively quick dwarf who would go by most people completely unnoticed if it wasn't for her bright blonde hair. She usually dresses in a somewhat common fashion, with a brightly colored tunic and baggy pants, the only exception being a fashionable wolf cloak. She also always carries with her two shortswords on her belt and maybe a dagger or two. Which does not make her usually mischievous grin less mischievous.

Personality
Carenthia always acts with decisiveness when things matter, but otherwise enjoys verbal jabs and word games. A fact that has given her the reputation of being unpredictable, as you never know which version you are going to meet. The straightforward no bullshit Carenthia, or the sly never ending back and forth conversationalist?
Background
Carenthia grew up in an unexpected place for a dwarf, that being in the Nessian Woods surrounding the polis of Setessa. The society of the polis is strictly matrilineal and only women are allowed to be trained in combat. They also have a fondness for their children and non-human outcasts, of which Carenthia was both. She doesn't recall the years before coming to the Setessian realm, but once she was there she remembers being welcomed with open arms.
Her childhood was open and filled with prompting to be curious, explorative and to learn the art of war. She became known to the other warriors as Lukídion (meaning 'Little Wolf'), for her quick speed and excellent coordination with her allies. But as Carenthia grew older she wished to see more of the world, and most of all to become part of the Orphid Tower. The elite warriors who were allowed to roam the world freely, as most Setessans are not allowed to.
But joining the warriors of the Orphid Tower would have required her to take a new identity. As only men were allowed to leave on the peregrination to see and explore the world and find their place. As such the warriors of the Orphid Tower had to be neither man nor woman. Which did not fit well with Carenthia, who liked the identity she had already found.
Instead she decided to make her own little rebellion by leaving unannounced and simply setting of on her own. Since then she has been roaming Kháos as a mercenary, making her due as she goes, not knowing where her feet will take her next.